import { Vector2 } from '../math/Vector2';
import { XHRLoader } from './XHRLoader';
import { DefaultLoadingManager } from './LoadingManager';
import * as Materials from '../materials/Materials';

/**
 * @author mrdoob / http://mrdoob.com/
 */

function MaterialLoader( manager ) {

	this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
	this.textures = {};

}

Object.assign( MaterialLoader.prototype, {

	load: function ( url, onLoad, onProgress, onError ) {

		var scope = this;

		var loader = new XHRLoader( scope.manager );
		loader.load( url, function ( text ) {

			onLoad( scope.parse( JSON.parse( text ) ) );

		}, onProgress, onError );

	},

	setTextures: function ( value ) {

		this.textures = value;

	},

	parse: function ( json ) {

		var textures = this.textures;

		function getTexture( name ) {

			if ( textures[ name ] === undefined ) {

				console.warn( 'THREE.MaterialLoader: Undefined texture', name );

			}

			return textures[ name ];

		}

		var material = new Materials[ json.type ]();

		if ( json.uuid !== undefined ) material.uuid = json.uuid;
		if ( json.name !== undefined ) material.name = json.name;
		if ( json.color !== undefined ) material.color.setHex( json.color );
		if ( json.roughness !== undefined ) material.roughness = json.roughness;
		if ( json.metalness !== undefined ) material.metalness = json.metalness;
		if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
		if ( json.specular !== undefined ) material.specular.setHex( json.specular );
		if ( json.shininess !== undefined ) material.shininess = json.shininess;
		if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
		if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
		if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
		if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
		if ( json.fog !== undefined ) material.fog = json.fog;
		if ( json.shading !== undefined ) material.shading = json.shading;
		if ( json.blending !== undefined ) material.blending = json.blending;
		if ( json.side !== undefined ) material.side = json.side;
		if ( json.opacity !== undefined ) material.opacity = json.opacity;
		if ( json.transparent !== undefined ) material.transparent = json.transparent;
		if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
		if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
		if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
		if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
		if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
		if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
		if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
		if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
		if ( json.skinning !== undefined ) material.skinning = json.skinning;
		if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;

		// for PointsMaterial

		if ( json.size !== undefined ) material.size = json.size;
		if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;

		// maps

		if ( json.map !== undefined ) material.map = getTexture( json.map );

		if ( json.alphaMap !== undefined ) {

			material.alphaMap = getTexture( json.alphaMap );
			material.transparent = true;

		}

		if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
		if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;

		if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
		if ( json.normalScale !== undefined ) {

			var normalScale = json.normalScale;

			if ( Array.isArray( normalScale ) === false ) {

				// Blender exporter used to export a scalar. See #7459

				normalScale = [ normalScale, normalScale ];

			}

			material.normalScale = new Vector2().fromArray( normalScale );

		}

		if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
		if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
		if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;

		if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
		if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );

		if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
		if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;

		if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );

		if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );

		if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;

		if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
		if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;

		if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
		if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;

		// MultiMaterial

		if ( json.materials !== undefined ) {

			for ( var i = 0, l = json.materials.length; i < l; i ++ ) {

				material.materials.push( this.parse( json.materials[ i ] ) );

			}

		}

		return material;

	}

} );


export { MaterialLoader };
